
Solium Infernum
7
• Some actions and orders require the payment of Prestige Points, which are a general indicator of a player’s success
within a game. After the game directs you to the Tribute Tab, click on the arrows next to the Prestige symbol (a laurel
wreath) to adjust the Prestige that you will commit to the task. e number will display in red until the correct amount
of Prestige has been fulfilled.
• To respond to a turn log message (e.g., the notification of tribute delivery or the notification of battle results), click the
small, red wax seal that resembles a pen and sits next to the message icon.
. Q S P C
• ough turn-based, Solium Infernum executes all turns in a simultaneous manner. at is, each player issues his or
her* orders during their specified turn, then the computer takes all turns and resolves them in a sequential order, not
allowing user input until the beginning of the next round. It’s suffice to say that Solium Infernum requires planning,
intuition, and a little gall. When I say this is executed simultaneously I’m only partially right: the game creates a
hierarchy for turn resolution, which includes the order of players within that turn as well as the sequence of orders that
each player commits. See e Processed Turn (under 3.3) for more details.
• Move your Legions to claim hexes (known as Cantons from this point forward) on the board that have yet to be
occupied by your opponents.
• Never enter a Canton occupied by a Place of Power that you do not control, unless you wish to initiate battle. (Places of
Power are landmarks in the game, represented by icons within a specific Canton. ink of these as control points. ey
offer great bonuses, such as additional Prestige generation or the numerical increases to your avatar’s attributes, etc.)
• After choosing your Tribute Cards by responding to the appropriate message, those cards will appear in the Tribute Tab
(which, as you know by now, is part of the Ministerium Interface).
• Remember to adjust your reat Order List to take into account which opponents you think are most dangerous. On
your 10
th
turn, the game will remind you of your final chance to make these adjustments for free. After this
turn, changes to your reat Order List will cost Tribute Cards. (Note: e reat Order List is a player-specific
method of tempering the cost of things [such as Rituals] against those who you feel are most dangerous. e highest
threat on your list is given a value of 1, the second-highest receives 2, etc. When the game calculates the costs
for actions against opponents, it may use this value to lower the cost for actions against your highest threat. Although
this mechanic may be easy to ignore, your proper use of it could save you many, many resources by game’s end.) See e
reat Order List under 4.14.2.
• e easiest way to generate Prestige each turn is by capturing Places of Power.
* For the sake of space, I’m reducing this phrase to ‘his’ from this point forward.
. T T S
During each turn, every player may place two to six orders (depending on their avatar’s attributes, special upgrades, etc.),
which may accomplish a range of actions within the game (cf. Order Categories, which is within 4.19). ese orders are
assigned numerical phase slots, and these slots are process during turn resolution in numerical sequence.
e Regent & the Turn Flow
Before the game starts, a “turn circle” is created by randomly placing players into a list. e game then chooses a random
player to be Regent. is honor is mostly symbolic, though it allows the player to draw Event Cards (basically, wide-scale
phenomena within the game) according to their strength in the Prophecy Discipline (cf. Disciplines, under 4.1)
e Regent is the first player to have his orders executed in any given phase. All six phases are resolved in numerical
order. e Regent starts, resolves the order placed in his first phase slot. en the player to his <right> LEFT (clockwise)
resolves his first phase slot, if any exist. e process continues until the Regent is reached, where the second phase slot is
processed, and flow travels in a similar, clockwise fashion. is continues until all six phases have passed.
Phase Slots
As discussed above, most orders require assignment to a numbered phase slot, which are found on the Order Tab of
the Ministerium Interface. Every player is given a minimum of two slots per turn. Additional slots may be gained by
increasing your Avatar attributes, capturing Places of Power, or acquiring Unholy Relics (cf. Unholy Relics, 4.8). When
creating an order, you can choose any available slot, but remember that slots with lower numbers execute earlier. e
precedence of order resolution may drastically effect situations, especially those involving Legion movement across the
game board.
Kommentare zu diesen Handbüchern