
Solium Infernum
29
A combat usually consists of two such rounds. Attachments (such as Praetors, Artifacts, and Combat Cards) to
combative units may alter this outcome. Legions and Places of Power may also possess special abilities to sway these
results. If a Legion or Place of Power is reduced to zero hit points, it is defeated.
Battlefield Advantage: Before each battle, both combatants roll 1d6 and add their level. e higher roll awards that
combatant a small bonus in a random, non-zero combat attribute that it possesses. A tie results in no bonuses.
Determine the Number of Rounds: Every Battle lasts two rounds unless a Legion or Place of Power possesses a special
ability that adds or subtracts rounds. Battles must last at least one round.
Combat Cards: Combat Cards are removed from both combatants and their effects are applied to their respective owners.
Support Is Determined: Support from adjacent Legions is calculated, which means the combating Legion adds values
equal to half of the supporting Legion’s combat attribute (rounded down) for each of the three combat attributes
mentioned above. (Note: a strength of one is rounded down to zero.) e following rules govern the eligibility of on-
board units when granting support:
• Places of Power do not contribute support.
• Support is granted by Blood Vassals and Blood Lords.
• Support is granted against excommunicated opponents if both the attacking and supporting units do not belong to
an excommunicated player.
• e supporting unit must be adjacent to the Canton of combat. at is, if you are defending then the supporting unit must
be adjacent to your present Canton. If attacking, the unit must be beside the Canton into which you will advance.
Start Rounds of Combat: e rounds of combat are started by first determining the order in which these “challenges”
will be conducted (again, the default order is Ranged, Melee, and Infernal -- so keep in mind that you may use special
abilities to encourage maximum damage early on), though some attachments and special abilities can either add
additional challenges or change the order in which these challenges occur. See Appendix F for Legion special abilities.
Attribute Comparison: Once the order has been determined, the correlating attributes are compared and the combatant
with the higher attribute wins. Damage is applied to the loser; it is calculated as the difference between the two players’
attributes. Some special abilities can modify or add special bonuses to this damage. Once damage and its effects have
been determined, the loser has its hit points reduced. If the hit points are reduced to zero or less, the combat is over.
Continue Rounds: If all the attribute challenges have been processed, and if both combatants have greater than zero hit
points, the combat continues for another round until the maximum number of rounds has been reached or, obviously,
one or both combatants is destroyed.
Retreat Rules: If all rounds of combat have been fought and if both combatants have greater than zero hit points, one of
the combatants must retreat, using the following rules:
• Places of Power never retreat.
• e Legion suffering the most amount of damage retreats to the nearest friendly Canton.
• If for some reason no friendly Canton is available, the retreating Legion is destroyed and removed from the game.
Place of Power Rules: If a Place of Power is defeated in combat, it is not destroyed. Instead, its hit points are set to one,
and the owner of the victorious Legion becomes the Place’s new owner. On following turns, the Place of Power will heal
its hit points according to the new owner’s Healing Rate. e victorious legion will be assigned a Canton (hex) adjacent
to the captured place of power that is a valid move location. If no valid adjacent hex exists then it will be returned to the
last valid Canton in its marching path. Note: Legions that fly to capture a Place of Power but then cannot find a valid
adjacent hex are destroyed and removed from the game even if victorious in battle.
Legion Level Up Rules: If a Legion destroys its opponent in combat, it has a chance to level up. For each Legion the
game maintains a level-up number between one and 100. is number is increased randomly in proportion to the level of
the opponent defeated (i.e., the higher the enemy level, the greater the experience value). Upon defeating an opponent, a
second random number between one and 100 is generated. If the second number is less than the unit’s internal level-up
number, this Legion is promoted to the next level, and a turn log message is created that allows the controlling player his
pick from a menu of upgrades. Afterwards, the unit’s internal level-up number is reset to “1”.
Scavenging Artifacts: If a Legion destroys an opponent who possesses an Evil Artifact then that Legion has a chance
to recover this artifact. Upon recovery, the game will notify the player through the Turn Log Tab of the Ministerium
Interface.
Prestige Gained: If a Legion destroys an opponent, the player is awarded Prestige Points equal to twice the level of the
destroyed Legion. If a Place of Power is captured, he gains Prestige Points equal to twice the level of the Place of Power.
Kommentare zu diesen Handbüchern