Cryptic Comet Solium Infernum Bedienerhandbuch Seite 45

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I. R
Wrath Level 6: Infernal Juggernaut
e selected Legion gains tremendous combat bonuses, though at the end of four turns the Legion is exhausted, so its
movement rate as well as all combat attributes are reduced to zero. is effect lasts for four turns. (Note: is exhaustion
only affects a Legions natural attributes, so bonus granted by Praetors, Artifacts, etc. will still produce their bonus.)
Deceit Level 1: Combat Deception
Select an enemy Legion and decrease one of its attributes for a set number of turns if that Legion fails its Ritual Challenge.
e strength of this Ritual increases with each additional level of Deceit for the caster.
Deceit Level 2: Strategic Confusion
Select a player’s Legions to disrupt their command and control. You may target one Legion at Deceit level two, and you
receive an additional target (Legion) of the same opponent for each level above this. Legions which fail the Ritual Challenge
are unable to move for the rest of the turn.
Deceit Level 3: Pilfer, Coerce, and Bribe
Select any player’s Praetor, Artifact, Relic, or Legion. If the target fails its Ritual Challenge, it becomes the property of
the player casting the Ritual. Artifacts may be targeted at Deceit level three, Praetors at level four, Relics at level five, and
Legions at six.
Deceit Level 3: Lies and Rumors
Select a Legion you control then place a duplicate, dummy icon on a Canton you control. For each level above three in
Deceit, you gain an additional faux icon. is Ritual may last multiple turns, though tribute must be paid in maintenance.
Deceit Level 4: Secret Manipulation
If it fails the Ritual Challenge, and if it has not already moved in a previous phase, you may move an enemy Legion for one turn.
Deceit Level 4: Looting the Vaults
Select a player then conduct a challenge versus his Prophecy level. You steal Tribute Cards from his tribute pool upon
success. e number of cards depends on the casters level in Deceit.
Deceit Level 5: Strategic Deception
All friendly Legions are hidden from view unless they are adjacent to an enemy. is Ritual may last multiple turns, though
tribute must be paid in maintenance.
Deceit Level 6: Fiendish Bureaucracy
You may claim or assign ownership of any border Canton on the map. Vendetta or Blood Feud does not have to exist
between the previous and new owners. e Canton must be bordered by the receiving player, and it may not contain a Place
of Power or Legion.
Prophecy Level 1: Dark Augury
Use this Ritual to acquire information about your opponents. At Prophecy level one, basic stats will be revealed. Enemy
vaults may be viewed at level two. Ritual chambers at level three. Perks at four, and Secret Objectives at five.
Prophecy Level 2: Demonic Premonitions
When cast, all friendly Legions receive a loyalty bonus equal to the player’s Prophecy level. Challenge Rolls against enemy
Deception Rituals also receive a bonus equal to the casting player’s Prophecy. is Ritual may last multiple turns, though
tribute must be paid in maintenance.
Prophecy Level 3: Infernal Negotiations
When competing against another player in the Bazaar (that is, when bidding on Legions, Praetors, Artifacts, and Relics),
you receive a bidding bonus. is bonus increases with each additional Prophecy level above the base, which is three. e
player may also receive a two point bonus to rank when taking diplomatic actions. When a diplomatic action is brought
before the Infernal Conclave that does not involve the player, the player receives the equivalent in prestige points equal to
the average of the two players’ ranks. is Ritual may last multiple turns, though tribute must be paid in maintenance.
Prophecy Level 4: Infernal Eye
View Combat Cards of enemy Legions. If an enemy is performing a Strategic Deception Ritual, the game conducts a secret
Challenge Roll to see if his hidden Legions are spotted (which is done by adding your Prophecy level to a Challenge Roll.)
is Ritual may last multiple turns, though tribute must be paid in maintenance.
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