
Solium Infernum
10
. T G E
is next section (the longest) covers the major, active mechanics in Solium Infernum. It’s best to read through this once, then
use it as a point of reference if you grow confused.
. T A A
Your Archfiend Avatar represents the scope of your powers within the game. It has a huge impact on the strategies
you should use while pushing your claim on the Infernal rone. When creating an avatar, you are given 30 points to
distribute.
Name: Of course, you can enter a name for your avatar in this text box.
Form: You can choose from 15 different portraits to represent your avatar.
Rank: You can choose from five different ranks, which affect things like the strength of your starting Legion and
Stronghold, the quality of your starting Tribute Cards, and the costs of diplomatic actions against other Archfiends. If
a tie occurs in the Infernal Bazaar -- or if it occurs at game’s end, when Prestige is counted to select the winner -- high
ranks supersede lower ones. In almost all cases: the higher one’s rank, the better the outcome. (For your reference, the
Ranks and their numerical values are: Prince, 5; Duke, 4; Marquis, 3; Baron, 2; Lord, 1. [is is also in Appendix K.] As
you will see below, the game uses these value for certain equations.)
Attributes: You can spend points to tailor your avatar toward a specific, desired strategy. Each Attribute is paired with a
Discipline, and the Disciplines influence a player’s abilities, unique Rituals, and so forth. Attributes may be raised during
the game by expending Tribute, though the value of an Attribute can never be raised above six (by the way, the cost for
raising grows with each level). e value of an Attribute forms the base power level of its corresponding Discipline. See
Appendices H and K for the Discipline-Reward relationship and the Attribute-Discipline relationship, respectively.
Martial Prowess: Reflects your ability to wage war in Hell.
Cunning: Reflects your ability to deceive and connive that which you desire.
Intellect: Reflects your ability to understand the plans of your enemies and to scheme several steps ahead.
Wickedness: your raw destructive ability; it is a measure of the hate that burns inside you.
Charisma: Reflects your influence when motivating your minions to serve.
Disciplines
Like Attributes, Disciplines hold numerical values. rough special circumstances you may be able to raise a Discipline
independent of its governing Attribute. (Also, Disciplines may exceed the aforementioned Attribute six-level cap).
Wrath (based on Martial Prowess): is discipline enables you to create Combat Cards: items attached to your
Legions and Places of Power to enhance their fighting abilities. It also determines your Command Rating (CR).
Command Rating limits how many Legions you can command.
Deceit (on Cunning): is discipline enables you to perform Deception Rituals, which focus on confusing and
paralyzing your opponents as well as stealing their Praetors, Artifacts, Relics, and even Legions. Deceit Rituals can be
performed on any target regardless of the diplomatic stance you share.
Prophecy (Intellect): is discipline enables you to perform Prophecy Rituals, which allow you to gather information
about your opponents and to use Events more effectively. Prophecy Rituals can be performed on any target regardless
of the diplomatic stance you share, though they are generally directed to your own agents. In addition, Prophecy also
determines how many Ritual Slots are available in your Ritual chamber. Ritual Slots govern how many Rituals you can
perform on any given turn.
Destruction (Wickedness): is discipline enables you to perform Destruction Rituals, which allow you to directly
harm your opponents. Destruction Rituals can only be performed on targets with which you have a diplomatic stance
of Vendetta, Blood Feud, or Excommunication. (Remember the Ministerium Interface? ese relationships may be
seen under its Diplomacy Tab.)
Diabolism (Charisma): is discipline primarily determines the quantity and quality of tributes brought to you when
a “Demand Tribute” order is given. It also determines the number of tributes you may keep from the offered selection.
As mentioned above, Appendix H lists these Discipline-based rewards in a fairly lucid, readable manner.
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