Cryptic Comet Solium Infernum Bedienerhandbuch Seite 23

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Solium Infernum
23
e following sections cover the diplomatic actions that you may chose.
.. D
is diplomatic action lets you send a message via the Infernal Conclave to an opponent, telling them they must
surrender something that you desire. Protocols regulate what you can demand as well as your available options, should
the enemy refuse.
e Cost: Making a Demand costs Prestige Points. e number begins with a base cost of eight, though it varies with
the difference in Infernal Rank between the two parties as well as the number of demands that the target opponent has
already conceded.
If your Infernal Rank exceeds your opponent’s Infernal Rank:
Cost = 8 – the difference in ranks – number of demands conceded
If your Infernal Rank is less than or equal to your opponent’s Infernal Rank:
Cost = (8(your rank / 2)) + the difference in ranks – number of demands conceded
Note: e Infernal Negotiations Ritual can increase or decrease this cost depending on which party performs the Ritual.
What Can Be Demanded: If your Infernal Rank is less than or equal to that of your opponent then you can only demand
Tribute Cards. e number of cards you may demand is limited by the difference in your ranks and the number of
previous demands you have already made. e fewer the demands made, the fewer the Tribute Cards you can demand. In
effect, one can build a sense of momentum when making consecutive, successful demands. e more success, the greater
your current and future rewards.
If your Infernal Rank exceeds your opponent’s Infernal Rank then you have more options, and these options vary
depending on the number of demands you have already issued against this opponent.
First Demand: You can only demand Tribute Cards. e number depends on the difference in your ranks.
Second Demand: You can demand Tribute Cards or a random border Canton that does not possess a Place of Power.
Third Demand +: You can demand Tribute Cards, a random border Canton, an Artifact, or a Relic.
Opponent’s Options: Your opponent can refuse to accept your demand then claim the Prestige Points you spent to
initiate this Demand as his reward. A message will be sent from the Infernal Conclave to your turn log, presenting you
with the choice to claim Vendetta in response. (Your response does not require an Order Slot and, if you remember, will
process after all six Order Slots have executed.) If you choose to claim Vendetta, you will be prompted to wager Prestige
and then submit your claim to the Infernal Conclave. It will be approved on the following turn, and you are free to exploit
its correlating effects.
Or: your opponent can accept your demand and give you what you want. Here, the Prestige Points you spent in
making the demand are returned to your pool.
e Waiting Period: If your opponent concedes, Infernal Protocols require that you wait an appropriate amount of
time before demanding more from this opponent (if only to allow the paperwork to clear and the gossip to die down a
bit). If your opponent is of the same rank or less, the waiting period is two turns. If your opponent is of a greater rank
than you, the waiting period is two turns plus the difference in your ranks.
Vendetta Trigger: If your opponent concedes to three demands in a row then you may claim Vendetta on him by
making a direct statement through the Infernal Conclave. is is accomplished in similar fashion as Demands (i.e.,
by creating an order for a Diplomatic Effort on the Orders Tab of the Ministerium Interface). Once this option is
available, the game will show the choice in the aforementioned menu screen.
Note: e occurrence of a Vendetta between two players resets this “conceded demand” clock (that the game holds
in the background ) for both players. For example, if a demand refusal results in a Vendetta between to players, this
conceded demands” counter is set to zero for both players, which makes the next demand essentially the first.
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