
Solium Infernum
30
Battle Example
e screenshot to the right (Battle Round 1)
shows the first round of combat between two
Legions. Notice that the combat data for each
attribute flows inward from the outside. On the
left, the Iron Maidens show a Ranged challenge
attribute of five (their base attribute) and six
(their base plus any bonuses due to adjacent
Legions, Combat Cards, etc.). e Bloody Hands
have values (again, outside in) of four (base)
and five (base plus bonuses). e hit points are
displayed above and below each challenge. e
number above indicates the hit points before
the comparison; the one below indicates the hit
points after the challenge’s resolution. Since the
Iron Maidens have six Ranged points and the
Bloody Hands have five, one point of damage is
inflicted on the Bloody Hands.
e next challenge, however, is far worse for the
Iron Maidens. e Iron Maidens have a modified
Melee of eight, and the Bloody Hands have 14.
us, six points of damage are assigned to the
Maidens.
At the end of this first round of combat the Iron
Maidens have six remaining hit points and the
Bloody Hands have 14.
Since neither Legion was destroyed, a second and
(in this case) final round of combat occurs (Battle
Round 2). e same challenges unfold since
neither Legion has special abilities or Artifacts
that might alter the challenge results. At the
end, the Bloody Hands destroy the Iron Maidens
during their Melee challenge.
. S C
Single Combat occurs whenever two Praetors
meet to defend their Archfiend’s honor in the
Infernal Arena of Pandemonium. e impetus can
be the resolution of a Vendetta, a challenge against
Pandemonium’s reining Champion, or a Grand Tournament sponsored by the Infernal Conclave.
General Concept: In addition to level and hit points, all Praetors have three combat attributes: Attack (Skulls), Defense
(Shields), and Infernal (Orbs). (is stuff was in 4.6.) Praetors may also gain special combat moves through Manuscripts,
which may augment the four basic combat moves we will see below. Combat moves are increased by Skulls, Shields, and
Orbs so they may more effectively damage or shield damage from a corresponding attack. Each Praetor has six numbered
Combat Slots to be filled by combat moves. Duels are resolved by starting at the first Combat Slot, comparing their
combat moves, then assigning damage to hit points. In general, Skulls do damage, Shields block Skulls, and Orbs commit
damage that cannot be blocked by Shields. is process of combat continues until one Praetor (or both) is reduced to
zero hit points.
Luck: All Praetors have a Luck attribute, which is a single digit number used for a Luck Roll. A Luck Roll is a random
number between zero and the Luck attribute. (For example, a Luck of 2 can generate a random number between 0 and 2.)
Luck Rolls are added to any combat moves based on Skulls or Shields. Combat moves based on Orbs do direct damage
and are not affected by Luck.
Battle Round 1
Battle Round 2
Kommentare zu diesen Handbüchern